Open the Terraforming Prototype

An early prototype for experimenting with terraforming on a tiled 3D planet. The planet is built from interactive hexagonal and pentagonal terrain tiles, with a moon, atmosphere, sunlight, and orbital controls around the scene.

Terraforming Prototype showing a temperate tiled planet with its sun, moon, controls, and debug data

There are several starting planet presets, including temperate, desert, ice, oceanic, and barren worlds. Terrain can be painted directly onto the planet using barren, ice, water, green, and rock brushes with adjustable brush sizes.

Planet preset menu with Temperate, Desert, Ice World, Oceanic, and Barren Mars options

Terrain brush menu with Barren, Ice, Water, Green, and Rock options

A close view of a planet painted with varied terrain types and brush size four

The time control starts the planet rotating and advances a basic simulation tracking heat, moisture, and biomass across its surface. It is still very much a prototype, but it has been a fun way to explore the visual and simulation pieces that could eventually make up a terraforming game. I had aspirations for making this a deck builder roguelike at some point, but so far I thought it was fun to play with as is while thinking about how to evolve it in the future.

A mostly ocean-covered planet after painting its surface with the Water terrain brush